Wacom and deviantART are proud to present the winners for Wacom's "Bring Your Vision to Life: Dreams" contest.
Artist's Comments
finally some more game art
these are just straight screen grabs(my favorite way of showing real-time assets) so its pretty close to how it'd look in an engine, except my computer is a POS and can't get AA happening real-time, nor real-time cast shadows. here are the specs 3.5k triangles two 1024x1024 normal, specular and diffuse. one 1024x1024 emissive map for the cheesy weak point one of max's default cube maps for the metal reflection check out the high poly version here: [link] weapons and pose coming one day (edit: turns out this was a lie haha) edit: DD! Thanks everyone for the kind words and all the Daily DeviationGiven 2009-03-10Solid, intriguing, and downright awesome; knight by ~15tetra is not a character to miss. (Featured by `technographer) |
Found in these Groups:Game development starts here! Details
January 24, 2007
231 KB 231 KB 1086×726 Statistics |
Comments
I studied at the AIE here in Canberra. Did that for 2 years, which is how long I've been doing 3d stuff. Just graduated at the end of 2006
I'm currently working at EyeCandy making characters and other fun stuff for commercials/games.
I notice you're working on a reel, are you currently studying 3d art?
nice normal mapping too
Now I’m working on my show reel which is based on modelling and texturing and it also demonstrates my knowledge of how to integrate XSI into my Pipeline in a non linear fashion.
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watch things come to life...
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