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©2007-2009 *15tetra
:icon15tetra:

Artist's Comments

finally some more game art :)
these are just straight screen grabs(my favorite way of showing real-time assets) so its pretty close to how it'd look in an engine, except my computer is a POS and can't get AA happening real-time, nor real-time cast shadows.

here are the specs
3.5k triangles
two 1024x1024 normal, specular and diffuse.
one 1024x1024 emissive map for the cheesy weak point ;)
one of max's default cube maps for the metal reflection

check out the high poly version here: [link]

weapons and pose coming one day (edit: turns out this was a lie haha)

edit: DD! Thanks everyone for the kind words and all the :+fav: :D

Daily Deviation

Given 2009-03-10

Solid, intriguing, and downright awesome; knight by ~15tetra is not a character to miss. (Featured by `technographer)

Comments


love 3 3 joy 3 3 wow 5 5 mad 1 1 sad 0 0 fear 0 0 neutral 0 0
:iconjoshpurple-gassy:
Stunning! :w00t: Outstanding! A Fav!
:iconsircula:
fantastic! I was wondering where this large unusual dude had gone.

Just a quick question, for things like the dents on the back of the calves did you export the max objects to mudbox and then reimport to max and optimise?
:icondrummer00:
hey hey ! love it ! it is really well done ! I especially love the helmet and its great design against the functionaly! good choice :)

--
my CG Portfolio ---------> [link]
:iconsteve20:
thats hot, can you tell us about your self?
like

were did you study?
how long have you been doing 3d?
were have you worked before?
:iconkhorask:
Nice model.. lookin good

--
"Hippopotamus Shit ! A wife need only have a pretty face , a firm backside and big breasts like Casaba Melons. ..."
3D? , Abstract? , or just sum crazy sh*t?.. come take a look
:icon15tetra:
That's one way of doing it, but in this case the holes on the back of the calves were poly modelled on the high-res mesh.
either method is good
:icon15tetra:
thanks for the +fav man!
:icon15tetra:
really glad you like it, man!

Found in these Groups:

group avatar #Game-Art
Game development starts here!

Details

January 24, 2007
231 KB
231 KB
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